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		<title>BElevation</title>
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		<h1>BElevation</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BElevation()">BElevation</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BElevation(const BSize&)">BElevation</a>(const BSize& size);</td></tr>
			<tr><td align="right"></td><td><a href="#~BElevation()">~BElevation</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(int, int)">setSize</a>(int width, int height);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(const BSize&)">setSize</a>(const BSize& size);</td></tr>
			<tr><td align="right">const BSize& </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setWidth(int)">setWidth</a>(int width);</td></tr>
			<tr><td align="right">int </td><td><a href="#width()">width</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setHeight(int)">setHeight</a>(int height);</td></tr>
			<tr><td align="right">int </td><td><a href="#height()">height</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setArea(const BSpace&)">setArea</a>(const BSpace& space);</td></tr>
			<tr><td align="right">const BSpace& </td><td><a href="#space()">space</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setValues(BFloatArray*)">setValues</a>(BFloatArray* values);</td></tr>
			<tr><td align="right">const BFloatArray* </td><td><a href="#values()">values</a>() const;</td></tr>
			<tr><td align="right">BFloatArray* </td><td><a href="#values()">values</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#setValue(int, int, float)">setValue</a>(int x, int y, float value);</td></tr>
			<tr><td align="right">float </td><td><a href="#value(int, int)">value</a>(int x, int y) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#clear()">clear</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#empty()">empty</a>() const;</td></tr>
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		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Function Documentation</h2>
		<div id="BElevation()">
			<h3>BElevation();</h3>
		</div>
		<div id="BElevation(const BSize&)">
			<h3>BElevation(const BSize& size);</h3>
		</div>
		<div id="~BElevation()">
			<h3>~BElevation();</h3>
		</div>
		<div id="setSize(int, int)">
			<h3>void setSize(int width, int height);</h3>
		</div>
		<div id="setSize(const BSize&)">
			<h3>void setSize(const BSize& size);</h3>
		</div>
		<div id="size()">
			<h3>const BSize& size() const;</h3>
		</div>
		<div id="setWidth(int)">
			<h3>void setWidth(int width);</h3>
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		<div id="width()">
			<h3>int width() const;</h3>
		</div>
		<div id="setHeight(int)">
			<h3>void setHeight(int height);</h3>
		</div>
		<div id="height()">
			<h3>int height() const;</h3>
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		<div id="setArea(const BSpace&)">
			<h3>void setArea(const BSpace& space);</h3>
		</div>
		<div id="space()">
			<h3>const BSpace& space() const;</h3>
		</div>
		<div id="setValues(BFloatArray*)">
			<h3>void setValues(BFloatArray* values);</h3>
		</div>
		<div id="values()">
			<h3>const BFloatArray* values() const;</h3>
		</div>
		<div id="values()">
			<h3>BFloatArray* values();</h3>
		</div>
		<div id="setValue(int, int, float)">
			<h3>bool setValue(int x, int y, float value);</h3>
		</div>
		<div id="value(int, int)">
			<h3>float value(int x, int y) const;</h3>
		</div>
		<div id="clear()">
			<h3>void clear();</h3>
		</div>
		<div id="empty()">
			<h3>bool empty() const;</h3>
		</div>
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